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Jaron Wilkins
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Character Design
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3d modeling & Game Design
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Jaron Wilkins
Home
Demo Reel
Animations
Character Design
Illustration
3d modeling & Game Design
About
Home
Demo Reel
Animations
Character Design
Illustration
3d modeling & Game Design
About
Final character sheet for Sara, a protagonist from my a game concept I made called Plasmian Panic View fullsize

Final character sheet for Sara, a protagonist from my a game concept I made called Plasmian Panic

Final character sheet for Minjun, a protagonist from my a game concept I made called Plasmian Panic View fullsize

Final character sheet for Minjun, a protagonist from my a game concept I made called Plasmian Panic

Final character sheet for Sara, the main antagonist from my a game concept I made called Plasmian Panic View fullsize

Final character sheet for Sara, the main antagonist from my a game concept I made called Plasmian Panic

When designing Sara, the idea was to make a spirited and sporty young tennis player. View fullsize

When designing Sara, the idea was to make a spirited and sporty young tennis player.

Minjun's design direction was that of a cool member of a pop boyband with some k-pop inspirations. View fullsize

Minjun's design direction was that of a cool member of a pop boyband with some k-pop inspirations.

Verim was designed to be a diminutive and prideful empress of the Plasmians with a taste for grand showmanship. She plans to use earth as the base of operations for intergalactic entertainment. View fullsize

Verim was designed to be a diminutive and prideful empress of the Plasmians with a taste for grand showmanship. She plans to use earth as the base of operations for intergalactic entertainment.

Illustration of what Plasmian- verims mischievous underlings- look like. View fullsize

Illustration of what Plasmian- verims mischievous underlings- look like.

Turnaround for a personal game concept "Remia and the Sleepless Curse"
Remia is an apprentice mage who only knows how to shoot bubbles from her staff. View fullsize

Turnaround for a personal game concept "Remia and the Sleepless Curse" Remia is an apprentice mage who only knows how to shoot bubbles from her staff.

Character turnaround for a personal game concept "Remia and the Sleepless Curse" Bloblins are a common enemy that would be found in the game, jumping at Remia on sight. View fullsize

Character turnaround for a personal game concept "Remia and the Sleepless Curse" Bloblins are a common enemy that would be found in the game, jumping at Remia on sight.

Character I designed for "Culimancy," a collaborative short animation. The Monster is a tiny creature made of food who causes havoc in the kitchen. View fullsize

Character I designed for "Culimancy," a collaborative short animation. The Monster is a tiny creature made of food who causes havoc in the kitchen.

Character design inspired by Kingdom Hearts as well as other works from Tetsuya Nomura View fullsize

Character design inspired by Kingdom Hearts as well as other works from Tetsuya Nomura

Sketch of Slack, a character I use as my mascot View fullsize

Sketch of Slack, a character I use as my mascot

Final character sheet for Sara, a protagonist from my a game concept I made called Plasmian Panic
Final character sheet for Minjun, a protagonist from my a game concept I made called Plasmian Panic
Final character sheet for Sara, the main antagonist from my a game concept I made called Plasmian Panic
When designing Sara, the idea was to make a spirited and sporty young tennis player.
Minjun's design direction was that of a cool member of a pop boyband with some k-pop inspirations.
Verim was designed to be a diminutive and prideful empress of the Plasmians with a taste for grand showmanship. She plans to use earth as the base of operations for intergalactic entertainment.
Illustration of what Plasmian- verims mischievous underlings- look like.
Turnaround for a personal game concept "Remia and the Sleepless Curse"
Remia is an apprentice mage who only knows how to shoot bubbles from her staff.
Character turnaround for a personal game concept "Remia and the Sleepless Curse" Bloblins are a common enemy that would be found in the game, jumping at Remia on sight.
Character I designed for "Culimancy," a collaborative short animation. The Monster is a tiny creature made of food who causes havoc in the kitchen.
Character design inspired by Kingdom Hearts as well as other works from Tetsuya Nomura
Sketch of Slack, a character I use as my mascot

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